By Rebecca Haizmann | Troy Record
To read Live Chat
It may be trending now, but it also might be greater part of college education in the future. Dr. David Seelow from Excelsior College’s Center for Game and Simulation-Based Learning participated in a Live Chat on October 24 on the topic of video games in higher education.
- The average age of a gamer is mid 30s. Games are are used to motivate and engage students.
- In a video game you play. You are active in some ways a co-creator of the game. This makes you a producer of knowledge, not a consumer.
- Critical thinking demands constant practice in real situations that are reinforced. You cannot simply read, listen, and repeat. Administrators need to shift their thinking to accommodate deep learning.
- There is growing interest in games as an occupation. Many colleges now offer degree programs but the games themselves have not yet been a big part of online learning. That will change soon.
- Excelsior has also established a LinkedIn group, Gaming in Education (Excelsior College)